Showing posts with label HarvilleQuarter. Show all posts
Showing posts with label HarvilleQuarter. Show all posts

Monday, August 10, 2009

One Idea in Detail: Walk or Bike the Same Route Daily

In a way, this is the complementary HarvilleQuarter to Idea #12, "Walk or bike every block in your town." For this HarvilleQuarter, you will design a route that you find particularly interesting and follow it daily for a whole quarter. It's an opportunity to become fully aware of everything that's on the route, observe the daily life, see it in more than one season and several weather conditions, and even get to know some of the folks who populate the route.

Although I offered biking as an option in the title, I'd go with walking if I were you. The goal is not to cover as much ground as possible, but to take it at a leisurely pace where nothing escapes your notice. You should have time to stop for coffee at a neighborhood cafe or coffee shop, browse the store windows, notice any wildlife that happens to be out and about, and give a pat to the dog whose owner always seems to be walking him as you're strolling down their street. If it's an afternoon or evening stroll, a cold brew in the neighborhood pub or an ice cream treat from the dairy store can be a welcome pause on your journey.

During the quarter, you'll hone your observational powers. Carry a camera or sketchbook or even a videocamera or pocket tape recorder for quickly noting sights and insights you want to write down later at home. Pick up small, interesting found objects or save a menu from that neighborhood pub or cafe. All of these will become input into your quarterly diary, which I envision as a coffee table book filled with photographs, sketches, written observations and mementos from your walks.

How long will your route be? That, of course, is up to you, although if we take the rule of thumb that a typical HarvilleQuarter involves four hours a day, I'd suggest six to eight miles. That should be slow enough to allow stops for coffee, beer or a snack, photos, sketches, conversations and window-shopping, not to mention rest and restroom breaks.

How to choose your route? If you've already done HarvilleQuarter #12, you've seen every block in your town, so you'll have some good ideas. I'd choose a route with lots of variety- a few diverse residential areas, a park, a traditional retail area, a path along a lake or stream, a wooded lane, a college campus. I understand that this mix may be hard to find in some towns, but I know I could easily find such a route in my hometown, throwing in a small zoo and art museum or gallery to boot. You may be surprised at the variety you'll find on your route when you really look around.

Be sure the route is pedestrian- or bike-friendly and you're not sprinting across eight lanes of traffic halfway through. And, needless to say, be sure it's safe. Although it may be tempting to make the route circular, consider laying it out so you can take public transportation at the end to get back to your starting point.

Depending on your health and stamina, you may need to work up to a four- to six-mile walk. Start slowly, wear really good walking shoes, take frequent breaks, and make sure you are well fed and watered. Know where the available restrooms are. Carry a cellphone (but don't use it to carry on conversations as you stroll - it's for emergencies). Find a friend to walk at least part of it with you. Dress in layers. Carry an umbrella or rain poncho. Wear sunscreen - or insect repellant, or both - and a hat.

And never, never spend your four hours plugged into your iPod. You want to be fully aware of everything around you.

The block in the photograph is Knickerbocker Place in the Monroe-Dudgeon neighborhood in Madison, Wisconsin. This photograph was reproduced from yelp.com.

Tuesday, August 4, 2009

One Idea in Detail: Volunteer to Build a Home

Well, you probably won't build a home all by yourself, especially in three months, but you can be a key participant in building a house for a low-income family. The best-known program, of course, is Habitat for Humanity. I recently visited a Habitat site here in Madison where a number of homes are under construction and it's impossible not to be impressed with the dedication of the volunteers, the commitment and competence of the staff, and the positive impact on the homeowners.

I'm guessing that anyone reading this, at least in the U.S., is aware of Habitat for Humanity, so I won't spend time on more than a quick overview. Habitat, as it's commonly known, is a program that builds homes for low-income families unable to buy a homes on their own in the foreseeable future. Participants get a lot of professional and volunteer help building the homes along with financial counseling and a zero percent mortgage on a reduced principal. In return, they must contribute a certain number of labor hours on their own house and help build a neighbor's as well. If they sell the home some day, Habitat recovers the remainder of the principal then.

The building of a Habitat home is led by professionals - either paid or retired tradespeople volunteering their time. They in turn supervise what is largely an army of volunteers with skill levels from impressive to non-existent. It's up to the supervisors to find work that fits the volunteers who happen to be on hand that day while making genuine progress toward completing the house in a workmanlike manner -- and ensure the volunteers have a rewarding experience. As you can imagine, this is not always a simple task. It's been suggested more than once that Habitat supervisors are candidates for sainthood -- perhaps someday there'll be a St. Larry, protector of drywallers and roofers.

Last year, I volunteered with some fellow Rotarians to help on a Habitat house under construction. On arrival, we discovered that our first job was to remove the insulation that had been installed by another set of volunteers the previous day and put it back in the walls correctly. So our first couple of hours consisted of undoing poor work before we could begin making a positive contribution. This was not ideal, but at least we left the house in good shape for the drywall installers arriving the following week.

One advantage to doing a Habitat HarvilleQuarter is that it helps you develop skills you can apply to another HarvilleQuarter, such as creating your dream room. Habitat supervisors are very open to letting you select the kind of work you'd like to do. You could learn framing, drywall taping, painting, or installing doors, windows, moldings or cabinets. Certain work must be done by professionals to comply with building codes, but if you'd like to become an experienced door and window installer, for example, that most likely can be arranged. Even if you start with few skills, the fact that you are volunteering four hours a day, five days a week, will you make you a valued volunteer as you will require less and less supervision as the Quarter goes by.

Even if pounding nails and taping drywall is not appealing, there are many other volunteer opportunities. You can work in a Habitat ReStore, which collects donated building supplies for use on Habitat homes or for resale to the public to raise funds. You can provide lunches and snacks for Habitat work crews. You can help with office work, provide financial management training for Habitat families, or organize fundraisers. And beyond your local chapter, there are opportunities to volunteer your business and technical skills on a three-month project at the national Habitat headquarters in Americus, Georgia -- a great HarvilleQuarter.

I'll close by mentioning that Habitat is not the only housing assistance program for which you can volunteer. An example here in Madison is Operation Fresh Start, which uses home building and renovating as an opportunity to teach construction skills and sound work habits to young people who have had difficulty in traditional schools. The participants not on;y help build and refurbish homes but spend part of their days working to complete GEDs or HSEDs. Volunteers are welcome for both the classroom and construction phases of the program.

If you're physically able, working with either Habitat or local programs like Operation Fresh Start can be tremendously rewarding and would certainly meet the HarvilleQuarters criteria for learning new skills, meeting new people, taking some risk and growing as a person. I recommend them.

The photograph shows an Operation Fresh Start completed home in Madison, Wisconsin. Source: www.operationfreshstart.org.

Sunday, July 12, 2009

One Idea in Detail: Volunteer at a Community Theater

As someone once said (Irving Berlin actually), "There's no business like show business ... and no people like show people." I've acted in a couple of community theater productions over the years - and my immediate family members played roles in many more - and I can confirm the sentiment notably belted out by Ethel Merman. There's a particular kind of "high" that comes with performing before an audience, whether in the local high school gym or on Broadway - and, although I've never had the latter experience, I'm guessing that the quality of the "high" is not that different.

Happily, you can experience a similar adrenaline rush even if you are invisible to the audience. There are lots of opportunities to participate in the experience, to become engrossed in the often frantic preparations for opening night, to listen intently to the audience reactions, to laugh and drink at the cast parties (especially drink), and experience the relief and let-down when it's all over.

Many volunteer jobs don't even require special skills or unusual talents. And these theaters need lots of help, so time, energy and dedication will take you very far indeed. If you're new to a community, it's also a great way to meet friendly, committed folks who will welcome you warmly - and pile on as many assignments as you're willing to shoulder.

The good news continues - no matter where you live, there's almost certainly a community theater in your town or within easy commuting distance. According to the American Association of Community Theatre, 7,000 are spread across the country, annually involving 1.5 million volunteers with 46,000 productions performed in front of 86 million audience members. With statistics like these, anyone with a hankering to get involved can surely find an opportunity.

What roles might you play (using the word "roles" in the broadest sense)? Acting, directing, choreographing and producing are obvious ones but there are many others. In fact, for every person in front of the footlights, there are probably several more behind the scenes, literally and figuratively. (Isn't it interesting how many figures of speech we use that originated in the theater. I guess "all the world is a stage" is as true now as in Shakespeare's time.)

Here's a list of opportunities you'll find in most community theaters:
  • Box office - besides staffing the box office on performance nights, there's mailing of tickets, ticket exchanges, and maintaining the database of ticket buyers.

  • Costumes - virtually all shows require some sort of costuming other than the performers showing up in their street clothes (or in no clothes, but I would guess that's a rarety for community theater). This could involve anything from ransacking your own closets, combing the racks at thrift shops for period numbers, renting or borrowing costumes from other theaters, up to designing and creating custom-made costumes for your show.

  • Stage manager - the job description could go on for pages, but the AACT mentions these specifically: scheduling and running rehearsals, communicating the director's wishes to designers and crafts people, coordinating the work of the stage crew, calling cues and possibly actors' entrances during performance, and overseeing the entire show each time it is performed.

  • House manager - duties include assigning and supervising the ushers, coordinating with the backstage crew and the box office, resolving customer complaints regarding seating, accounting for all tickets, overseeing press passes or other special tickets and providing a count of attendees, among other duties.

  • Lighting - this could include designing the lighting for the show as well as setting lighting instruments and operating the light board during performances. The ability to walk on elevated, narrow catwalks without taking a plunge to the stage or house is a definite asset.

  • Sound - as with lighting, someone needs to design the sound and run the sound system during performances.

  • Sets - designing the sets in consultation with the producer and director (and within a too-small budget) could be a great HarvilleQuarter activity. If you're not quite that creative but can hammer nails, paint, or paper, your skills will be most appreciated.

  • Props - the shear number of props (short for "properties") required by a show can be daunting. Finding just the right props, almost certainly within a Scrooge-like budget, can be time-consuming but very rewarding when, for example, you find the perfect 1930's lamp for You Can't Take It With You at an estate sale for $2.50.

  • Stagehands - During the show's run, there is a whole backstage crew who sets the stage before every performance, changes scenery and props quickly and quietly between acts, and makes any fixes required from one night to the next.

I could go on. There are always things to do and never enough people to do them. If you're multi-talented, you may end up taking on tasks you didn't expect, and if you're not multi-talented, you probably will be by the end of the show.

The photograph was lifted from the AACT Website and shows a scene from the Tacoma Musical Playhouse's production of "Joseph and the Amazing Technicolor Dreamcoat." (Wouldn't you love to be the costume designer for that show?)


Sunday, July 5, 2009

One Idea in Detail: Visit a Major Museum Every Day

The great gift of retirement is time - unstructured time you can choose to populate however you wish. If you're married or have a significant other, there are the wishes of the other person to consider, of course, but is he or she is also retired, one can hope the two of you find many HarvilleQuarters to do as a couple. As well as some to enjoy independently.

But getting back to time.... I've visited a few major museums in my life but never spent more than a day at a time in one. A few years ago my friend Doug and I toured Spain for ten days, a few of them in Madrid. We arrived one morning at the Prado, one of the world's greatest museums, just as it opened and managed to get in about ten hours there. Yet I felt I spent the last hour practically racing from room to room to get a glimpse of a few Goyas and El Grecos I'd somehow missed up to that point.

Like many museum visitors, I tend to gravitate toward the big names and well-known pieces, barely glancing at whole sections as I travel through en route to the next blockbuster. I must have overlooked a host of gems because I've been consciously allocating my limited resource - time - to the must-see art, generally defined as what other people, such as guidebook writers, tell me I should see.

I'm really looking forward to spending a whole HarvilleQuarter making daily visits to one major museum and taking time to absorb each room in its entirety. I promise to include those forms of art I perceive as less interesting or impressive - pre-Columbian pottery, native American art, tapestries, furniture and other "decorative arts," Chinese porcelains, and I could go on. I'm afraid I've been too much the typical art tourist - focusing on representational European and American paintings from about 1600 to 1900.

I'm planning to change that.

Here's my approach: I'll pick a museum with a broad collection, arrive five days a week and devote four hours daily to a different room. That could be anywhere from 10 to 40 pieces I'm going to get to know really well. I'll look at each one - really look at it, even if I don't initially find it attractive or interesting - and consider all the variables that make up the piece - its form, composition, texture, materials, color, size, subject matter, history and historical context, patterns, light - anything I can notice.

In addition, I'll think about why this item was selected for exhibit by this museum. What did the curator find compelling about it? Why is it placed in this position in this room surrounded by these particular pieces?

I will start my HarvilleQuarter by familiarizing myself with the museum in total. On the first day, I'll rent a self-guided audio tour to orient myself to the space and hear what the museum staff think about the pieces. I'll also take a guided tour with a docent to get her point of view and engage her in a conversation about her favorite rooms and works, especially those not part of the standard tour.

I'll purchase an annual membership to get free admission and access to the museum library, special exhibits, lectures and other amenities. This museum is going to be my home for three months and I want to end up feeling as "at home" here as in my own living quarters.

Each day, I'll take with me some relevant reading material. Four hours is a long time to spend on one's feet contemplating art. Most galleries have a bench or two for taking breaks. I'll read up on the artist, or genre, or historical period while surrounded by the actual art I'm reading about. After a while, I'll take another look while my new-found knowledge is fresh in my mind. I'll have a journal along for writing down my impressions, both initial and after reconsideration. Which items drew my attention on first entering the gallery? Are they the ones that I'll remember most vividly after spending an afternoon with them? Which will I return to later in the HarvilleQuarter because I've felt a strong connection with them? Which will I include in my farewell tour on the last day of the quarter?

I'll observe my fellow patrons as they walk through, noting the items that draw their interest, perhaps eavesdropping a bit on their remarks. I may even strike up a conversation with one of them who seems particularly drawn to a work to understand the source of their fascination.

By the end of three months, I'm confident I'll be looking at art - all kinds of art - with new eyes. I do believe the only way to acquire a true appreciation for art is to look at it, over and over and over. Reading about it, knowing the historical context, picking up anecdotes from the artist's life - all this color commentary will enhance the experience - but personal growth will come from simply standing and looking, and looking some more, and then looking a third time.

I'm confident I won't get bored. I anticipate that saying a farewell to "my museum" after three months will be sweet sorrow indeed.

The photograph is the St. Louis Art Museum, taken from its Website, slam.org.

Thursday, June 25, 2009

One Idea in Detail: Make Mobiles

I didn't realize until I started to research mobiles that one individual is generally acknowledged as the inventor of the art form: Alexander Calder. I was certainly aware that Calder's fame rested largely on mobiles and I've seen a number of them, but I'd assumed that the mobile's origin as an art form was hidden in the misty recesses of time.

Turns out that's not really true, although one can make the argument that the common American weathervane, responding to air currents by pointing into the wind, has the necessary elements to comprise a mobile. Including, in some cases, a certain artistic sensibility. (By the way, Belarus also lays claim to pre-Calder mobiles.) But Calder not only transported the concept embodied by the folk-art weather vane into the abstract art movement and, thus, the museum, but even gave it its name: mobile. He also invented "stabile" to describe those boring inanimate sculptures which, by the way, was the medium of choice for both his father and grandfather. He had quite an artistic pedigree and one of his earliest experiences with sculpture was modeling in the nude for his father at age 4. I have a feeling that might be frowned on today.

Regardless of origin, the fact is that mobiles can be fascinating pieces of art. Unlike most other forms, they're three-dimensional rather than two, and unlike all other forms, they're built to move in response to air currents. This makes a mobile with even a few independent parts an object of infinite views, and to me can elicit the same fascination and infinite musings as watching a real log fire on a cold winter night. No matter how long you look, you never want to look away for fear that you will miss whatever unique composition will appear next.


Many of us fall into the trap of thinking that all mobiles are either installed in museums, chiming in vaguely Oriental scales on back porches, or hanging over baby's cribs. This would seem to leave a tremendous gap that is begging to be filled. I suggest that you use a HarvilleQuarter to make a beginning.

Mobiles have many aspects to recommend them, including the possibility of making one entirely out of found objects, i.e., you can build a mobile without spending a cent. Even if you're a bit more fastidious about your raw materials, you can create a mobile for a few bucks. In addition, mobiles can be sized to fit a corner of your desktop or a corner of your backyard. You can create quite a spectacle --- neighbors will watch your progress with interest, and possibly awe.

It also appears that an interesting, even artistic, mobile can be designed and constructed by those without the ability to draw a decent stickman. A mobile can comprise a few abstract shapes hung on a few wires from horizontal struts to stay roughly balanced, with perhaps an interesting texture, color, gloss or timbre to catch the light or create a few pleasant musical riffs. Your library or bookseller can certainly locate a few books (some more oriented for children, but who cares --- you're in your second childhood) that will explain the basics, suggest some materials, and include some designs that you can copy. Of course, the Web is another resource, where you can even procure kits for making mobiles.

No one else has to know that you didn't design your particular mobile in a burst of artistic creativity as you teetered on the border between genius and madness.

If you do decide to create your own mobiles to hang over a baby's crib - say your grandchild's or a favorite neighbor's - please do exercise caution to ensure there is no chance of parts falling into the crib where baby will choke on them or gash himself. Common sense paired with an abundance of caution is definitely called for. Also bear in mind that the baby will be gazing at the mobile on his or her back, from underneath, so make sure that there are interesting things to see from that vantage point.

The Calder mobile at the top of this post is titled National Gallery III [maquette], 1972 and hangs in the Washington National Gallery. The image was taken from calder.org, the Web site of the Calder Foundation. The birds mobile is included, with detailed instructions for its construction, in the book Magnificent Mobiles by Melanie Williams, (c) 1994, Quintet Publishing Limited.

Tuesday, April 21, 2009

One Idea in Detail: Create a Family Website

If your family, like most, has become far-flung geographically and hard-pressed for time to communicate, building a Website just for your family members makes a great HarvilleQuarter for you and great tool for your family members to keep in touch with each other. If you're lucky, even the college students will take an occasional peek and use it to update you on their lives.

Creating a Website for your family's exclusive use is surprisingly cheap and easy, with a number of pre-formatted sites available to choose from. (Just Google "family website" and you'll see at least half a dozen on the first page.) Depending on how many family members use the site, how many features you want, and the number and size of videos, photographs and files you upload, the cost can range from zero to $5.00 to more than $10.00 a month. In other words, even with a pretty full-featured site and a good bit of storage, it will make for a pretty cheap HarvilleQuarter.

Needless to say, this is one project that should outlive your HarvilleQuarter, so plan on spending some ongoing time keeping it up to date and feeding PayPal's virtual meter every month or so.

Another option is to build a customized Website from scratch. This would obviously be more time-consuming but you'll learn a heckofa lot more in the process and you'll be able to make many more choices about design and functionality. It's up to you.

What can you do on a family Website? Each one I've looked at is a little different, but there are some pretty common features:

Calendar/events schedule: You can post all the recurring events - birthdays, anniversaries, holidays - as well as one-time happenings - the family reunion, a graduation, first communion, operation, visits, and more. (I guess I'll no longer have an excuse for missing my brother's birthdays....)

Photos: Family members can post the most recent pictures of their vacations, birthday parties, holiday celebrations, or just hanging out. You can also upload old photographs of family members and memorable events. Photographs can be grouped into slide shows with narration.

Videos: These can be a space hog but short videos of baby's first steps, the T-ball home run, or the star turn in the ballet recital are sure to receive many viewings by grandparents and aunts and uncles.

Family tree: One of the Websites ties directly to any family trees documented in Ancestry.com. For others, a family tree can be created in the site - or uploaded as a document - so everyone can remember exactly how they're related to cousin Agnes who lived with Grandma's family as a girl.

News items: Post news tidbits and announcements from daily life that you'd like your relatives to know about - winning the first job or promotion, earning a driver's license, painting the living room, the record-breaking (and back-breaking) snowfall, the great movie you saw, your day volunteering for Habitat for Humanity, results of your mid-terms - whatever you and yours have done that you'd like to share. Some of these can be further documented through photos or videos.

Family documents: Documents both historical and recent can be shared. Consider old newspaper clippings, Grandpa's love letters to Grandma when they were courting, wedding announcements, school programs, favorite poems, children's stories, Christmas letters and many others. You may also have a separate section for favorite family recipes or new recipes that someone has tried and would like to share.

Polls: At least one site has an automated mechanism for taking a poll. You may, for example, want to solicit opinions on the best time and place for a family reunion, or whether to draw names for Christmas presents.

Discussion: Most sites allow for blog-like posts and threaded discussions - so you can ask a question for others to respond, or simply post news and observations.

Contact Information: You can have a central source for current addresses, phone numbers and email addresses for all family members.

As the "site administrator," you will have certain responsibilities, besides getting the site going and paying the period maintenance if you go beyond a free site's limits. You'll determine who has the access rights to upload new documents or photos - or to delete old ones. You may also want to set a few ground rules, so that one person doesn't start dominating the site while others are rolling their eyes at daily updates on young Joshua's toilet-training tribulations and triumphs.

It seems to me that there is a danger of a family Website getting entirely out of control and morphing into the Christmas letter on steroids - and the last thing you want is for family members to stop enjoying it because of information overload. Part of your job is to encourage participation by the reluctant and to gently suggest moderation on the part of your family's irrepressible know-it-alls and show-offs. And you already know who they'll be.

Good luck with that.

Saturday, February 7, 2009

One Idea in Detail: One Event per Day for a Quarter

One of the ideas on my first dozen list is to spend a HarvilleQuarter attending some sort of event in my home town (in my case, Madison, Wisconsin) every day, focusing primarily on those I most likely would not have attended without this incentive. In other words, besides the opportunities for learning, growth and playfulness, there could be some riskiness as well - not physical risk, but the risk that I won't enjoy them, or understand them, or may be surrounded by people who don't seem very much like me. Which means - it ought to make for a great HarvilleQuarter.

To visualize what this might be like, I’ve taken the last three Madison weekly newspapers (the Isthmus) and sketched out three weeks of daily events that I might actually enjoy. These particular events are listed in order, one per day, starting Thursday, January 22, 2009.

  1. Lululemonade, deep relaxation class
  2. Wisconsin Chamber Orchestra
  3. Duck Soup Cinema
  4. Cook for the homeless at Lutheran Campus Center
  5. Russian National Ballet
  6. University of Wisconsin Men's Tennis against Marquette
  7. Wild Ones Wildflower Photo Tour at Sequoya Branch Library (just 3 blocks from my house)
  8. Stand-up Comedy at the Comedy Club
  9. Madison Rep production of "Bus Stop"
  10. Sexy Ester and the Pretty Mama Sisters at Frequency
  11. Madison Gay Hockey Association
  12. Michael Hanson Jazz Group at the Samba
  13. Lunch lecture "Milton House and the Underground Railroad," Wisconsin Historical Society
  14. Bruce Bengtson organ concert, Luther Memorial
  15. Javier Calderon, guitarist
  16. Madison Museum of Contemporary Art, talk by exhibit curator
  17. Live simulcast of "Lucia di Lammermoor" by the Metropolitan Opera
  18. Ben Taylor, Schuyler Fisk at the High Noon Saloon
  19. Master class with Karen Caballero, soprano, and David Collins, pianist
  20. Lecture by Chrystia Freeland, Financial Times U.S. managing editor
  21. Lecture by Biddy Martin, UW chancellor
  22. UW Women's Basketball vs. Penn State

About half of these events are free or have no cover charge. I figured out that, buying the cheapest ticket when there are multiple prices, the three weeks would run me $137, or about $6.50 per day or less than a movie, which doesn't seem too bad for 22 days of entertainment.

I'm also struck by whole categories of events that I could have included, such as meetings of government organizations (and in a state capital, there are plenty of those), judicial bodies (a morning listening to arguments at the state supreme court, for example), religious ceremonies, high school athletics and musical or dramatic productions, poetry readings, volunteer opportunities and more. Over the course of three months, I can be exposed to an amazing array of new experiences.